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Saturday, August 21, 2010

Help plzz....

Aj. Moe,

I tried to research on the formation and information that relates with interactive design to get some more insight but I'm kinda stepping on the same foot steps so I think that since its taking me no where, I decided to put that idea in a box for now.

However, I found these interesting videos that still encompass in the subject of interactive design of sensibility of how it reacts to movements of facial expression or walking pass and to sound.

Here are the links,


I know that I'm still undecided and all over the place, really sorry about that but the strategy of walking into the unknown is a new thing for me, so bare with me at the moment and baby steps please.

So should I still continue with picking a site and create like a shadow device, which from what I understand is making a physical model or should I walk into a different path now since I want to do this sort of sensory motion interactive design.

mint

Seoul Suggestion?

All,

Something to look forward to while you are working in the realm of the unknown...

Let me know about places/areas you want to go or a must eat restaurant in Seoul.
Make suggestions here so we can put it in our schedule later:


I already put some in, feel free to make changes to layout, add sheets, columns, etc
m

Friday, August 20, 2010

SCG modular house

Aj. Moe,

I just got back from the Home Builder 2010. Pruksa house doesn't come on this event, but SCG does. They have booth on Modular house and they said they have the sample house at Bang Sue, which open for visit 9am-6pm everyday (close early on Sunday), so i planed on going there with Chy tomorrow.

This is the website for the modular house
www.scgheim.com

and some pictures of their wall system








WaWaa

mint's goal for tuesday 24/8

Topic: Interactive Environmental design: at the moment i'm looking into shading devices
1. Pick a site
2. Select material
2.1 multiple technology
2.2 construction technology
3. create a small model

Krist's goal for Tuesday 24/8

1. Get FLARToolkit to work
2. Get texture in ARTag to work
3. Look into some type of interaction
with FLARToolkit
4. Find way to create and use own tags with
toolkits
5. Look into motion detection technology

design

interesting website about design

http://inhabitat.com/

ARTag: 3


Not going well; the assigned material does not show
with the model not sure what's wrong. The cube with material
assigned showed up white, but the jpg assigned to it
does not displayed....

Yohji Yamamoto - Designing Time


clip from Wim Wender's Notebook On Cities and Clothes (1989)

http://www.wim-wenders.com/movies/movies_spec/notebookoncitiesandclothes/notebookoncitiesandclothes.htm

m

Phidgets

Chy,
try

switch (true)
{
    case (evt.Data >0 && evt.Data<=39) :
        A_mc.alpha = 1;
        break;

    case (evt.Data >39 && evt.Data<=78) :
        B_mc.alpha = 1;
        break;

    default :
        A_mc.alpha = B_mc.alpha = 0;
}

Christoph Niemann

nice blog


Interesting website on material & digital application



Physics in Blender

Since Blender has a game engine, it is able to simulate real world physics. An example can be seen here.

http://www.opendimension.org/blender3d_en/arch_pressure.php

This particular blender file simulates an arch made from stones. Pieces of stones can be moved around so as to see how it would affect the stability of the arch. Such laws of physics would be very useful when simulating architecture.

Thursday, August 19, 2010

Mr.Chalayan,The legendary

Hussein Chalayan's work is full of excitement,creative,super strong concept,and unique

check out Hussein Chalayan's official site:
http://www.husseinchalayan.com/#/home/

This is one of his show that i really like...they are just fascinated u guys :o
http://www.dailymotion.com/video/xcozm6_hussein-chalayan-spring-2007-fashio_creation




Hussein Chalayan & Fashion Theory (Valerie Steele)

All,

Hussein Chalayan's interview and article:
Hussein Chalayan Interview by Yuko Hasegawa

Hussein Chalayan, Fashion and Technology

The interview is quite nice and you will find useful arguments in the other article.

--

Fashion Theory (200+ Articles)

Collected articles from Fashion Theory edited by Valerie Steele
it's a "Journal of Dress, Body and Culture"
some are good...find out more about the journal here:


enjoy,
m

Phidgets


for Chy,

if (evt.Data > 100 && evt.Data<200){
   A_mc.alpha = (evt.Data-100)/100;
} else if (evt.Data >200 && evt.Data<300){
   B_mc.alpha = (evt.Data-200)/100;
} else {
   A_mc.alpha = B_mc.alpha = 0;
}


ARTag: 2

Erased the "center" command in the code and see whether the coordinate
data will be displayed; it does! And the most surprising thing is, it seems that
no matter what the coordinate is, as long as the camera's view is wide enough
to capture both the tag and displayed object (with its assigned coordinate),
it'll showed up fine (you can see objects flying off the paper in some pictures).






will be looking into the texture from Maya that'll work on ARTag next.

ARTag: 1

Sticking with ARTag for now and testing what the command lines do; since all the other toolkits are built based on this one, might as well gets familiar.
It seems the toolkit do not like Sketchup at all since anything created in it will not show up (even after re-exporting in Maya). At the moment couldn't get Rhino created model to work either; the only thing that seems to work is Maya.

It seems that the "resize" command algorithm works pretty well in displaying the model; though what scale the program deemed appropriate is still unknown...








Without the "resize" command, the cubes displayed their created size correctly---I guesstimate that the dimension of each tag is about 50x25 Maya unit area; that doesn't matter much though...







...Since the model is not constrained by the dimension of the tag; seems like the tag is just the pivot point.

Posting A Link



All,
When post a link to another website, please click on the "Link" in the menu above.
Try to add Labels to your post as well (bottom right next to Post Options).

Thanks,
m

Home Builder 2010


WaWaa,

You are on the right direction, keep pushing your research.
The links look interesting, can you start look into:

- Pruksa, Pruksa Precast Factory and SCG are doing with Prefab House and wall system.
- Prefab House/ Wall System in South Korea and Japan  (see if you can find a good company in Seoul and I'll try to arrange a visit if possible)
- History and Future Development of Prefab House / Wall system
- Technology for Prefab House / Wall system
- Materials used for Prefab House / Wall system

AND VISIT 

Aug 18 to Aug 22
EVERY ONE SHOULD GO TO THIS EVENT
and get as much information + connection from the builders, manufacturers and suppliers in relation to your research.

I'll be there this weekend, we can coordinate the time if you want to meet up.

m


Blender potentials

Aj. Moe, we found examples already done on pushing the Blender game engine far more than traditional game creation. The link is below

http://www.blendernation.com/using-blenders-game-engine-for-more-than-just-games/

Right now, we're experimenting with modeling 3D form in Blender just to get used to the user interface. We'll get into the game engine asap. We're still getting used to all the nodes and sensors/actuators etc. The link below is quite useful.

http://www.tutorialsforblender3d.com/Game_Engine/MouseLook/MouseLook_First_1.html

Blender

Another game engine is known as Blender. www.blender.org/
The software is an open-source software that allows for 3D creation of many types. We are going with the Blender software in our exploration of game engines as design tools. Its possible to create animations from the program, as seen below.




However, Blender also has a built in game engine that you can switch back and forth. Since the program is open-source, it becomes limitless in terms of how far we can go with the creation of the interactive gaming world. Below is an example of game creation on Blender.

Game Engine as Design Tool

     There are quite a few game engines used in today's gaming industry. Familiar ones includes Crytek's CryEngine and Unreal Engine. These are downloaded and used primarily for the creation of games. Links below takes you to examples of such programs.





Unreal Development Kit http://www.udk.com/
Crytek CryENGINE2 http://www.cryengine2.com/






      However, game engines could be realized as more than just tools to create games. Unreal Engine 3 has been developed and further programmed to create cinematic scenes equivalent to that of animation programs. An example can be seen through this link



Prefab House

Aj. Moe,

I researched on prefab wall and system and got into these two interesting site

http://www.trendir.com/house-design/prefab/?start=20

http://www.thaweephan.co.th/woodhome_construction%28e%29.html

this second website is more like a modified Thai tradition wood house.

am I going the right way? I try to understand the system of prefab house first, so then I can proceed to the next step(the wall system).



I also download the program called GEO 5 Prefab Wall

http://www.gintsoftware.com/geo5_prefab_wall.html

its a demo version which runs on window.


WaWaa

Wednesday, August 18, 2010

AR II

Aj Moe,

I found two more tool kits that seem
to be able to do more than the ARTag

http://www.libspark.org/wiki/saqoosha/FLARToolKit/en
http://slartoolkit.codeplex.com/

flart is based on flash and will work with as3 and papervision3d
while slar runs on microsoft visual studio

which one should i pick up?

PACKAGing

interesting website for packaging design

http://www.theartistandhismodel.com/category/packaging/

AR

Since I don't know how to attach file on this blog yet
here are the links to information about AR and the toolkits:

http://www.hitl.washington.edu/artoolkit/
http://www.artag.net/

I'm currently using artag since they have better instructions

So yea, if you guys wanna try it out/ help me look into it, feel free

Krist

HTML 5 Experiments

All,

This is an example of experimenting with the technology.

http://hakim.se/experiments/

No right or wrong, it's like a playground
to play around with the coding and testing out ideas for bigger things later. This is the kind of approach you should have by next Tuesday with your research focus.

Try to have at least 10 different experiments with your project.


m

Cutting/Sewing Pattern

Palm,

Here's the link to download the cutting/sewing patterns:

http://showstudio.com/project/designdownload/

There are patterns from these 7 designers:

John Galliano
Antony Price
Gareth Pugh
Junya Watanabe
Maison Martin Margiela
Alexander McQueen
Yohji Yamamoto


can you make at least 1 by this Friday and all of them by next Tuesday?
with your choice of material (start with paper)

Moe

p.s. Others, let me know if I suppose to send/show you something...

BMW GINA

Bow,

for your material researches - can you look into this as one of your materials?

http://en.wikipedia.org/wiki/BMW_GINA


http://www.youtube.com/watch?v=kTYiEkQYhWY

moe

Tuesday, August 17, 2010

SIGGRAPH Asia 2010

All,

This is the cost for group registration
http://www.siggraph.org/asia2010/content/attendees/registration/group-registration

They extend the deadline for the group discount student full conference pass
(₩ 300,000 / each student) until this Friday Feb. 20, 2010.
But we have to pay by Friday, else another discount will cost
(₩ 337,500 / each student) before Monday Nov 1, 2010.

You will also have to become ACM membership to qualify for student pass,
it cost US$19, register to become a member here:
https://campus.acm.org/public/qj/QuickJoin/qj_control.cfm?form_type=Student

SIGGRAPH Asia 2010 Conference pass:
300,000 won is about 8,000 baht (before Aug 20)
337,500 won is about 9,000 baht (before Nov 1)

ACM student member:
19 USD is about 600 baht


IN SHORT:

before
Friday Aug 20 : 8,600 baht
8000 (Siggraph) + 600 (ACM), probably around 9,000 with exchange rate adjustment

before
Monday Nov 1 : 9,600 baht
9000 (Siggraph) + 600 (ACM), probably around 10,000 with exchange rate adjustment


let me know,
m


TODO 1

You should already got this in your e-mail:
100815Tuesday17.pdf

Since you are not coming to the studio at the same time now, please use this blog to communicate, contribute your idea, make suggestion and give feedback/comments on each other. It's quite a useful tool, so feel free to use it to share more than just studio works.

m